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QA, Tooling, and Worker-Owned Game Studios (Feat. Chris Watkins)

Chris Watkins spent over two decades in game QA, eventually becoming Principal QA Engineer at Amazon Games. Today he co-founded Punch Up Games, a worker cooperative building the game Dig Too Deep. In this conversation he breaks down what great QA actually looks like, how tooling saves teams from painful manual work, and why he chose to build a studio where every worker is an equal owner. If you're in QA, tooling, or thinking about starting a cooperative studio, this one is for you.

 

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