One of the founding principles of Game Workers Unite was that game workers should support game workers. Many GWU members have already formed or transitioned their studios into a worker cooperative model, and we want to collect their knowledge, experience, and lessons learned so that the process may be easier for those following in their footsteps. For many game workers in small and midsize studios, they realize that having a boss can be inefficient, unnecessarily hierarchical, and undemocratic in a way that hurts an otherwise tight-nit creative team, for those sorts of studios we encourage them to consider forming or transitioning into a worker cooperative model.
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